Market Insights Reports has published a report entitled Global In-flight Entertainment (IFE) Market Research Report 2019 that is a detailed observation of several aspects, including the rate of growth, technological advances and various strategies implemented by the main current market players. It provides a systematic approach to the current and prospective scenario of this market.
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. In 1936, the airship Hindenburg offered passengers a piano, lounge, dining room, smoking room, and bar during the 2 1/2 day flight between Europe and America. After the Second World War, IFE was delivered in the form of food and drink services, along with an occasional projector movie during lengthy flights. In 1985 the first personal audio player was offered to passengers, along with noise cancelling headphones in 1989. During the 1990s, the demand for better IFE was a major factor in the design of aircraft cabins. Before then, the most a passenger could expect was a movie projected on a screen at the front of a cabin, which could be heard via a headphone socket at his or her seat. Now, in most aircraft, private IFE TV screens are offered.
The Global Market for In-flight Entertainment (IFE) is expected to grow at a CAGR of roughly 13.7% during forecast period, will reach 7890 million US$ in 2025, from 3650 million US$ in 2019, according to a new research study.
The major manufacturers covered in this report:
Gogo LLC,Global Eagle Entertainment, Inc.,Thales Group,Zodiac Aerospace,Honeywell International,Panasonic Avionics Corporation,Viasat Inc.,Rockwell Collins,Lufthansa Systems GmbH & Co. Kg,SITAONAIR.
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The research mainly covers In-flight Entertainment (IFE) in North America (United States, Canada and Mexico), Europe (Germany, France, UK, Russia and Italy), Asia-Pacific (Southeast Asia, China, Korea, India and Japan), South America (Brazil, Argentina, Colombia), Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa).
This report segments the Global In-flight Entertainment (IFE) Market on the basis of Types are:
IFE Connectivity & Communication
On The basis Of Application, the Global In-flight Entertainment (IFE) Market is Segmented into:
Narrow Body Aircraft
Wide Body Aircraft
The In-flight Entertainment (IFE) Market report collects relevant data in a method and focuses on the necessary modifications that allows readers to understand individual elements and their interactions in the current market scenario and provides sufficient statistical data to understand its operation. Moreover, the In-flight Entertainment (IFE) report presents a 360-degree overview and SWOT analysis of the competitive.
The report has 150 tables and figures browse the report description and TOC:
This In-flight Entertainment (IFE) Market Research Report 2019 study includes an elaborative summary of market which also includes snapshots that offer depth of information of various other segmentations. Through qualitative and quantitative analysis of key factors which are responsible for boosting or hampering the market growth and the promising opportunities in market have been provide.
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